Play The Enchanted Cave
Liked the music? Download The Enchanted Cave OST here
The unique feature of The Enchanted Cave is the Escape Wings system. When the Escape Wings are found and used, the player is warped out of the dungeon, and keeps all artifacts they’ve found, which are special equipment with a gold background. In addition, any stat gems are permanently kept, as well as the amount of gold the player has at the time of using the Escape Wings.
After using the Escape Wings, the player becomes stronger and better equipped when the re-enter the cave, allowing them to progress deeper with each run, until they’re able to reach the final floor, 100.
The artifacts and Escape Wings system is based on a dungeon called the Ancient Cave, in the SNES game, Lufia II: Rise of the Sinistrals. Lufia II itself is an RPG, and the Ancient Cave is a mini-game that only becomes available after nearly 10 hours into the main quest. However many players get sucked into the Ancient Cave, and spend as much time or more exploring it than they do the rest of the game.
I became a huge fan of the Ancient Cave, and thought that it could be a great idea to use as a complete flash game, and simple enough to use as my first flash game. It turned out to be a lot more difficult that I’d originally predicted, but I learned a ton during the development.
Another important game to mention is Tower of the Sorceror, a freeware, downloadable PC game that’s been around for years. It’s a great puzzle game, and really makes the player strategize what monsters to fight, if they decide that the treasure the monster is guarding is valuable enough for the health lost during the fight.
Before work on The Enchanted Cave, I’d had some experience in pixel art, so I was decent at it. I also had experience in the 3D modelling and animation program Blender, but I only used that for a few things, like the effects animations (enemy explosion, wings, heal), and for a base for the hero’s attack animation. I animated a 3D sprite-proportioned rig in Blender, saved those frames and pixeled over top of them to get as fluid of an animation as I could with pixels. Shown below is the sprite rig and the pixeled hero.
My primary goal in creating The Enchanted Cave was to complete a flash game to basically “get my foot in the door” of the flash game market, and professional game development. Today I am definitely more than pleased with it’s success!