Category Archives: Development Blog

Ludum Dare 33

A few weekends ago I entered a game into the Ludum Dare game jam competition:

thumb256You can check out the game “Snail Muncher” here! 

It even features my first ever music composition, which is surprisingly not terrible. 🙂

In case you’re unfamiliar the competition is simply to make a game in 48 hours. The theme was “You are the Monster” so I made a game about a giant spider. The original plan was to make a survival type of thing where you’re being hunted by people and have to hide and scavenge to survive but like most game jam entries the original vision is far beyond the actual result.

In case you missed the game jam stream, here’s a timelapse of the entire development process:

The tools I used were

  • OpenFL
  • Flash Develop
  • GIMP
  • Audacity
  • FL Studio
  • Tiled Map Editor

Immediately following the game jam I went to PAX as my first ever convention and had a blast seeing everything and meeting plenty of cool people. I’m finally back home now and wanted to write an update on any game stuff so this is what I’ve been up to!

The Enchanted Cave 2 Linux Release!

After a few months of patches here and there on the core game, I’ve released a linux version of the game on Steam!

Aside for various bug fixes here and there, the steam version has seen the addition of save slots, AZERTY keyboard option, 30fps option for older computers, and finally a linux release. As always, please don’t hesitate to let me know if you encounter any issues. If you’re a linux user I hope you enjoy the release, and thanks again to everyone for your support! 🙂