Some graphics updates, and got those fun little hidden areas working great:

With the little time I’ve had to work lately, I’ve been working on the intro animation. I’ll post a video of it when it’s finished.
Some graphics updates, and got those fun little hidden areas working great:

I received a request to release the Parasite Strike source code, and I don’t have a problem with that, so for those interested, you can check that out here.
Just ask me before you copy chunks of code into a game you’re planning on making money off of. I’ll probably be cool with it if you ask nicely, as long as it’s a relatively small portion.
More details on the platformer in development:
The main theme I am focusing on that will make the game unique is the growth and shrink powerups that you encounter within the levels. These affect areas you reach, and how you fight enemies. For example, when you first encounter an ant, you are so tiny that you can jump on it’s back and walk across, doing no damage to the ant. Only when you grow will you be able to land on it and squash it, Mario-style. Then a further growth powerup will make you immune to the ants’ previously dangerous but now tiny pincers, and you can just walk across a group of them.
I’ve been working mainly on the controls and physics so far, trying to model feel of the game based on Super Mario World, except with the addition of wall-jumps.

I’ve not updated anything here since September, so I am definitely overdue to post an update on my projects.
So here’s what’s going on!
For several months I’ve been working on a sequel to The Enchanted Cave. I’m collaborating with a talented artist on this, and it’s coming along well, just a bit slow due to both of us having other obligations.
Currently however, I am taking a short break from this (because there are many months left of development time on TEC2), and I’ve begun working on a platformer game, with the major theme of collecting powerups that grow or shrink your character, affecting the way you navigate levels and fight enemies. The theme is very light and humorous, with the goal of creating some quality gameplay that is solid fun to play. Screenshots to come soon!
I’d like to start posting regularly here with updates, if that’s what people want. So if you’re reading this, firstly, thanks for reading! And secondly, leave a comment even it’s as simple as “more updates plz!”. Those always help give me a little boost in motivation to make great games.
Dustin