I’ve gotten the basic movement down using some pathfinding code I had actually already written for TEC2 months ago. Here’s a demo of a very rough version of Enchanted Cave for Android!
I was able to use some pathfinding code I had written for TEC2 months ago and adapt it to work with TEC1, so it went fairly smoothly. The movement is designed so that your character will walk to the target without fighting anything if possible. I’ll be writing it so that he can walk right over stat gems and gold bags without any pause, collecting them on the way. Monsters can only be fought by tapping them directly. (I may actually do a double-tap to prevent accidental fights, with an option to enable single tap instead if you’re feeling dextrous enough)
Up next: redesigning the UI with small screens in mind. Already have some ideas for the inventory I think may work well.
I’ve been working on a port of The Enchanted Cave for Android lately. I hope to have it ready within the next 2-3 weeks!
After that, I really want to work on TEC2, so I’ve been thinking of doing a kickstarter for it. It’d be so that I could leave my job and work full time on it, finishing it in a matter of months. I’ve been thinking of what would be the absolute minimum I’d need for this to cover living expenses during the development months, and was thinking $8,000? Do you all think that would be reasonable?
Of course nothing’s set yet, so check back; I’ll be sure to give updates on the progress of whatever I’m working on, be it TEC for Android or planning and setting up the kickstarter for TEC2.